Today is my last day as part of the LightBox Interactive team.
In the four-plus years I've worked with LightBox — six-plus if you count that I worked with this same group back at Incognito Entertainment, on Warhawk — I've had opportunities and experiences that shaped my career and my identity as a game designer. I moved to sunny Austin, Texas, one of the most vibrant game development hubs in the United States and home to a large and varied indie community. I built a design team from the ground up and led them from concept to completion on an excellent AAA title: Starhawk. I worked alongside stunningly talented designers, artists, engineers, producers, and QA, including former colleagues who are now at such pedigreed studios as Bungie and Naughty Dog.
But perhaps most importantly — and most pertinent to this post — I gained the financial resources and wide-ranging industry experience to enable me to pursue a path of true self-sufficiency.