Way back in March, I left AAA game development to go indie. My plan was thus:
“As an independent creator, I’ll repay my cultural debt and pursue self-sufficiency via two paths. The first is by producing small, focused independent games with niche appeal, according to the design values I’ve developed and honed over my eight years in the industry. And the second is by resurrecting my other creative skill: writing, specifically sci-fi and fantasy fiction, which has long laid dormant due to the relentless hours and pressure of the mainstream commercial games industry.”
I started failing right away.