Designed and directed by Josh Sutphin. Art and environments by Bradley 'Nutter' Jones and Erik Exeter. Additional contributions by ChookWoods, Mr. Lane, and Trauts.
About the Game
Note: Gem Feeder requires a valid, licensed copy of Unreal Tournament 2004 to play.
Gem Feeder is a gametype modification for Unreal Tournament 2004. Two teams compete for control of several gems (usually three). When all the gems are brought to your base, your team scores a point. It sounds like a cross between CTF and Bombing Run, but it's certainly not that simple.
Gem Feeder is a wild and chaotic game that requires focus and teamwork to win. It's great teamplay and includes full bot support. An in-game editor even allows you to convert any map over to Gem Feeder in a matter of minutes, perfect for trying out crazy new custom maps!
- Full AI support
- In-Game Map Conversion Utility
- Realistic Gem Physics
- Stunning A-Bomb Detonations
- Over 40 Tested, Playable Maps Included!
- 6 All-New Maps
- 6 Custom-Converted Maps
- Over 30 Converted Map Presets