Tear Down This Wall! is a rapid prototyping project in Unity. Implementation began on 7 August 2009 at approximately 8:00 PM MDT, and the goal is to see how much of a game I end up with after 48 hours. I'm Tweeting the progress of this project at twitter.com/invicticide under the hashtag #teardownthiswall, and taking feedback and suggestions via Twitter as well.
This is my second work-in-progress publish, representing about four and a half hours' work, and going up at approximately 12:30 AM MDT on 8 August. This iteration focused on laying the groundwork for managing multiple levels, unlocking levels in sequence, and tracking high scores within the session. I added a second test level; neither of the current levels will likely make it into the final game though.