Tear Down This Wall! is a rapid prototyping project in Unity. Implementation began on 7 August 2009 at approximately 8:00 PM MDT, and the goal is to see how much of a game I end up with after 48 hours. I'm Tweeting the progress of this project at twitter.com/invicticide under the hashtag #teardownthiswall, and taking feedback and suggestions via Twitter as well.
This is my first work-in-progress publish, representing about two and a half hours' work, and going up at approximately 11:00 PM MDT on 7 August. As this is a rapid prototyping project, and a work-in-progress one at that, the presentation is currently VERY RAW! But sexy graphics aren't really the point of rapid prototype, are they?