Third Helix is now Kickbomb Entertainment! Please visit kickbomb.us for all future updates.


06 Mar 2015

I've recently rebranded Third Helix. It's now Kickbomb Entertainment and has a new website and blog at kickbomb.us. Future articles and dev updates will be posted there.

Thanks for visiting!



November 2014 Dev Update
October 2014 Dev Update
Legacy of the Elder Star
Utah Indie Night: Going Indie Full-Time
Find Your Focus
How Ignorance and Unprofessionalism Destroyed Flappy Bird
One-Minute Robber
Let's Talk About Failure
Adding to Unity's Built-In Classes Using Extension Methods
Using SourceTree With Subversion (Hint: Don't)
The Self-Publishing Generation
Kickstart This: Dungeonmans
Standing Out In An Abundance Economy
Don't Kill Yourself For A Job
Automatic Remote Backups in Scrivener
The Scariest Thing About Working For Yourself
The Missing Foundation of the Games Industry
Fail-Deadly: 1M-Point Playthrough At Hyper-Speed!
How Foresight Can Lead to Creative Paralysis
Kickstart This: Chasm
Kickstart This: C-Wars
Doing Thumbstick Dead Zones Right
Setting Up OUYA for Unity
Kickstart This: There Came An Echo
Leaving LightBox
Every Perspective But My Own
Unwritten: That Which is Hopefully About to Happen
Protean Is Submitted!
Protean: Time for CONTENT BLITZ
LD24 Progress: "Protean"
Using External Version Control With Unity
Juice It Or Lose It
Starhawk Released!
Breaking In: You Don't Need Anyone's Permission
God Bless the Internet
Fail-Deadly Featured On New Challenger's Indie Rapid Fire!
Making 2D Games With Unity
RPS: Fail-Deadly Is "Brilliantly Compelling"
Fail-Deadly Is Edge Magazine's Friday Game
IGF 2012 Finalists Announced
Fail-Deadly Shout-Out By PC Gamer
Fail-Deadly IGF Entry
Massive Fail-Deadly Update
Breaking In (I Got Owned)
Pixar Story Masterclass
Starhawk Announced!
GDC 2011: Social Games Panels
GDC 2011: User Research Talks
GDC 2011: The Keynote
GDC 2011: Photos!
GDC 2011: IGF and GDCA
GDC 2011: Game Design Talks
GDC 2011: Indie Games Summit
GDC 2011: AI Summit
GDC 2011: It Begins
Fail-Deadly and Our Relationship to War
Pax Britannica
The Threat And Promise Of The Unknown
More Terrible Anti-Game Arguments
Fail-Deadly... Succeeds?!
Games, War, and Reality TV
New Release: Fail-Deadly
TRI Update: 1.1
New Release: TRI
Cortex: Sometimes, You Have To Move On
The World's Most Elaborate Magic Trick
Conquistador: Ludum Dare 17 Results!
Ludum Dare 17: Conquistador
On Social Games
Cortex: Public Playtest 2
Awkwardly Irrational
A Connection
Cortex: Applied Visual Design
GDC 2010: Will Wright's Networks
GDC 2010: Expressive Play
GDC 2010: Eskil Loves Procedures
GDC 2010: Sid Meier's Keynote
GDC 2010: One-Page Designs
GDC 2010: Expo and Awards Show
GDC 2010: EVE Is Ruthless
GDC 2010: Blizzard's Design Philosophies
GDC 2010: Are Achievements Harmful?
GDC 2010: Pre-Show and Gamma IV
Cortex: Public Playtest 1
Analysis: Assassin's Creed 2
Tear Down The Ivory Tower
Trent Polack's "Balance"
IGDA Health Care Program
Modern Warfare 2 & Double Standards
Hello Again, I Bring Gifts
Langdell, Bates Resign From IGDA Board
I Can Has UV Unwrap?
Gameplay Isn't Everything?
Syndicating Games
Flexibility Adds Value
Art Games: Reality vs. Potential
Shrink to Success
Breaking In? Make Games!
Sense of Entitlement, Much?
A Technique of Frustration
Third Helix On Industry Broadcast
"Rendition: Guantanamo" Cancelled
Properties-Driven Design
A Question To The IGDA
Reactive Design
Failure for Fun and Profit
Designing Happy Accidents
Shrink To Success
Ending BioShock
Outsourcing the Boring Bits?
Epic Crunch Is Epic
HB 353 Vetoed!
FUD Over HB353
The Unintended Consequences of Utah HB 353
We Must Oppose Misinformation
The Myth About Game Pricing
[Review] Exodus to the Virtual World
Designing Challenge
Here We Go Again, Revisited
Wolfire's Design Tours
Correlation Is Not Causation
Breaking In? Make Games!
Koster's "A Theory of Fun" Re-Emerges
Video Game Warning Labels?
GDSIG Announcement and Blog Launch
Here We Go Again
VGA: We're Better Than This
[Review] Programming the Cell Processor
Are Designers A Necessary Evil?
LittleBigPlanet is out!
In-Game Advertising Is Perfectly Well Understood
X-COM on Steam!
Talking to Pirates
On Compensation
Opposing Utah HB 50
Why pay more?
The difference between games and movies
My letter opposing HB257
Experimental gameplay project - postmortem
Backwards Thinking