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03 Feb 2012

Spotting Edge Magazine's bit earlier this morning, Rock, Paper, Shotgun's Adam Smith gave Fail-Deadly a go:

It is, at its core, one of the most horrible games I’ve ever played. It’s also remarkably entertaining.

Incidentally, this is the first time I've seen someone latch onto the fundamental evilness of the game's concept. That's something I've actually spent a lot of time worrying about, but fortunately it appears to be a virtue, as Mr. Smith's extensive writeup is positively saturated with evil glee.

Based on the theme enemies as weapons, its creator Josh Sutphin picked up the idea of using two armies against each other, two cultures even, and ran with it. Then he took it into the middle of no man’s land, planted it among the ruined, charred corpses of the combatants set against each other, clambered atop the hollowed hulk of a tank, its innards fused together into a mass of the organic and inorganic. There, he fell to his knees and let out an almighty roar of triumph.

I don't even know how to picture myself like that. It's, like, a whole new perspective on life. :o

And then there is perhaps my favorite description of the game, ever:

It’s like having weights thrown at your face as you attempt to catch them and place them on a pair of scales, which are balanced over two buttons linked to the electricity supply that provides juice for the chair that you’re inexplicably strapped into. It’s also, as others have mentioned, a little like Tetris. A little.

Thanks RPS for the glowing review. I'm enormously happy that my little game has curried your favor. :)

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fail-deadly press video-games