I've been working at LightBox Interactive on a new, secret project for a couple years now, and on Friday we finally unveiled Starhawk to the world!
Starhawk is our spiritual successor to Warhawk, the most recent commercial game I worked on. We're featuring an all-new single-player campaign set in a fresh new universe inspired by Western and sci-fi genre influences, unique co-op missions, mechs that transform into fighter jets, and a cool new gameplay system called Build & Battle with which you can call down structures in real-time to augment the battlefield: you can wall off chokepoints, build bunkers and turrets to defend your base, call down garages and launch pads to gain access to vehicles, and more. We carefully engineered Build & Battle to provide strategic opportunities with the same speed and accessibility of pulling the trigger on your gun: Starhawk is still very much a fast-paced third-person shooter.
And of course, we haven't forgotten our roots: we've still got the intense online multiplayer gameplay that fans of Warhawk have come to know and love, along with expanded community features and assorted cool bits. And yes, Build & Battle is available in multiplayer as well, which makes things very interesting. ;)
A lot of folks praised Warhawk's excellent game balance, which of course is critical in a multiplayer shooter (and one of the things I'm most proud of in that game). As the lead game designer on Starhawk, I take balance very seriously, especially with respect to the new Build & Battle system. It's still too early to get into the specifics, but I hope at some point in the future to have an opportunity to give our hardcore fans a glimpse into some of the things we're doing to ensure that competitive gameplay in Starhawk is fair and legitimate.
I'm really excited about the game and it feels great to finally unveil it and see all the positive feedback we've gotten so far. The final product is still a ways off, but I'm looking forward to getting it into all of your hands and filling up some servers as soon as it's done!Posted In: